Numerous new features have been added in this update, starting with GPU Ray-Casted Volumetric Clouds, compatibility with live-weather plugins such as ASXP or FSGRW, improved performance, lighting improvements and much more. The issue is that X-Planes default weather engine works by checking the METAR once an hour and building a dynamic weather system around that information. We’re stoked to announce tight integration between our X-Plane add-ons, SkyMaxx Pro (built on our SilverLining engine) and Real Weather Connector, and FS Global Real Weather (FSGRW,) a popular weather engine in the flight simulation world.